Badminton enjoys widespread popularity, and reports on matches generally include details such as player names, game
scores, and ball types, providing audiences with a comprehensive view of the games. However, writing these reports can
be a time-consuming task. This challenge led us to explore whether a Large Language Model (LLM) could automate the
generation and evaluation of badminton reports. We introduce a novel framework named BADGE, designed for this purpose
using LLM. Our method consists of two main phases: Report Generation and Report Evaluation. Initially, badminton-related
data is processed by the LLM, which then generates a detailed report of the match. We tested different Input Data Types,
In-Context Learning (ICL), and LLM, finding that GPT-4 performs best when using CSV data type and the Chain of Thought
prompting. Following report generation, the LLM evaluates and scores the reports to assess their quality. Our
comparisons between the scores evaluated by GPT-4 and human judges show a tendency to prefer GPT-4 generated reports.
Since the application of LLM in badminton reporting remains largely unexplored, our research serves as a foundational
step for future advancements in this area. Moreover, our method can be extended to other sports games, thereby enhancing
sports promotion. For more details, please refer to this https URL.