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Andy Chiang

江尚軒

  • Hi! My name is Andy Chiang (江尚軒). 👋
  • I am a master's student of Computer Science at NYCU, Hsinchu, Taiwan.
  • My skills are Web Front-end, Web Back-end, Web Crawler, Data Mining, Machine Learning, Natural Language Processing...
  • My hobbies are coding 👨‍💻, playing badminton 🏸, and traveling ✈️.
  • If you have any questions, feel free to contact me!

💬 MOTTO

“No regrets for the past, only actions for the future.”

- Andy Chiang


🏫 EDUCATIONS

National Yang Ming Chiao Tung University

Master of Computer Science

2023/09 - Now

National Chung Hsing University

Bachelor of Computer Science

2019/09 - 2023/06

Tainan Da Wan High School

Senior High School

2016/09 - 2019/06

📜 PUBLICATIONS

Badminton enjoys widespread popularity, and reports on matches generally include details such as player names, game scores, and ball types, providing audiences with a comprehensive view of the games. However, writing these reports can be a time-consuming task. This challenge led us to explore whether a Large Language Model (LLM) could automate the generation and evaluation of badminton reports. We introduce a novel framework named BADGE, designed for this purpose using LLM. Our method consists of two main phases: Report Generation and Report Evaluation. Initially, badminton-related data is processed by the LLM, which then generates a detailed report of the match. We tested different Input Data Types, In-Context Learning (ICL), and LLM, finding that GPT-4 performs best when using CSV data type and the Chain of Thought prompting. Following report generation, the LLM evaluates and scores the reports to assess their quality. Our comparisons between the scores evaluated by GPT-4 and human judges show a tendency to prefer GPT-4 generated reports. Since the application of LLM in badminton reporting remains largely unexplored, our research serves as a foundational step for future advancements in this area. Moreover, our method can be extended to other sports games, thereby enhancing sports promotion. For more details, please refer to this https URL.

In this paper, we present Pre-CoFactv3, a comprehensive framework comprised of Question Answering and Text Classification components for fact verification. Leveraging In-Context Learning, Fine-tuned Large Language Models (LLMs), and the FakeNet model, we address the challenges of fact verification. Our experiments explore diverse approaches, comparing different Pre-trained LLMs, introducing FakeNet, and implementing various ensemble methods. Notably, our team, Trifecta, secured first place in the AAAI-24 Factify 3.0 Workshop, surpassing the baseline accuracy by 103% and maintaining a 70% lead over the second competitor. This success underscores the efficacy of our approach and its potential contributions to advancing fact verification research.

Manually designing cloze test consumes enormous time and efforts. The major challenge lies in wrong option (distractor) selection. Having carefully-design distractors improves the effectiveness of learner ability assessment. As a result, the idea of automatically generating cloze distractor is motivated. In this paper, we investigate cloze distractor generation by exploring the employment of pre-trained language models (PLMs) as an alternative for candidate distractor generation. Experiments show that the PLM-enhanced model brings a substantial performance improvement. Our best performing model advances the state-of-the-art result from 14.94 to 34.17 (NDCG@10 score). Our code and dataset is available at https://github.com/AndyChiangSH/CDGP.


💼 EXPERIENCES

IJCAI 2024, Jeju, South Korea

Presenter

2024/08

Intro. to Artificial Intelligence, NYCU

Teaching Assistant

2024/02 - 2024/06

AAAI 2024, Vancouver, Canada

Presenter & Volunteer

2024/02

Design and Implementation of Ai-Enabled Social Media Publishers and Badminton Courts for Badminton Sport Analysis (II)

Sub-project 1: Badminton Reporter

2023/09 - Now

ADSL, NYCU

System Manager

2023/09 - Now

HITCON 2023

Field Team

2023/08

COSCUP 2023

Field Team

2023/07

”About my experience from a senior project to a paper”, COSCUP 2023

Lecturer

2023/07

EMNLP 2022, Abu Dhabi, United Arab Emirates

Attendee

2022/12

”Talk about NLP in 40 minutes“, SITCON 2022

Lecturer

2022/08

”Google Colab + Hugging Face: Take you to quickly understand NLP”, COSCUP 2022

Lecturer

2022/07

Industrial Technology Research Institute (ITRI)

Intern

2022/07 - 2023/07

Algorithm, NCHU

Teaching Assistant

2022/02 - 2022/06

Python Crawler Course, NCHU CS Camp

Lecturer

2022/01

TensorFlow2.0 & Machine Learning, NCHU GDSC

Lecturer

2021/12

NCHU GDSC

Core Team Member

2021/09 - 2022/06

NLP Lab, NCHU

Research Assistant

2021/09 - 2022/06

SITCON 2021

Attendee

2021/08

COSCUP 2021

Streaming Team

2021/07

SITCON 2020

Attendee

2020/08

COSCUP 2020

Field Team

2020/07

Learning Commons, NCHU Library

Part-time Worker

2019/10 - 2023/06

🏆 COMPETITIONS

ITSA Geeks Programming Contest 2022

Honorable Mention

2022/10

Google Solution Challenge 2022

“SHIU YU” APP

2022/04

Collegiate Programming Examination (CPE)

Solve 4 problems (rank: 5.4%)

2021/12

ITSA Geeks Programming Contest 2021

Honorable Mention

2021/10

iThome Ironman 30 Days Challange 2021

Challange complete - “A 30-days journey from HTML to Python crawler”

2021/09

NCHU iGEM Wiki

Gold Medal

2021/09


🛠️ SKILLS

Programming Languages

  • C
  • C++
  • Java
  • Python

Web Front-end

  • HTML
  • CSS
  • JavaScript
  • JQuery

Web Back-end

  • Flask
  • Django
  • FastAPI

Database

  • MySQL
  • PostgreSQL
  • Elasticsearch

DevOps

  • Git
  • GitHub
  • GitLab
  • Docker

Machine Learning

  • Pytorch
  • TensorFlow
  • Keras
  • Scikit-learn

Natural Language Processing

  • Word2Vec
  • Transformer
  • BERT
  • GPT
  • Large Language Model
  • Hugging Face 🤗

Notes

  • Markdown
  • HackMD
  • Notion
  • Blogger

Languages

  • Chinese | Expert
  • English | Expert
    • TOEIC 825
  • Japanese | Begineer

Others

  • Flutter
  • Figma
  • Canva

✈️ TRAVELS

south-korea Jeju, South Korea

2024/08

united-states San Francisco, USA

canada Vancouver, Canada

2024/02

japan Tokyo, Japan

2023/03

united-arab-emirates Dubai, UAE

united-arab-emirates Abu Dhabi, UAE

2022/12

thailand Bangkok, Thailand

2018/07

japan Nagoya, Japan

2017/06 - 2017/07

japan Tokyo, Japan

2016/07

japan Kyushu, Japan

2016/02

japan Hokkaido, Japan

2015/08

japan Kyoto, Japan

japan Kobe, Japan

japan Osaka, Japan

2014/07

thailand Chiang Mai, Thailand

2013/08

thailand Bangkok, Thailand

2012/07

GitHub Repo stars

Last update: 2024/09/09

Copyright © 2024 Andy Chiang